

The West-German MARS, or Mittleres Artillerieraketensystem, is an excellent MLRS (Multiple-Launch Rocket System) despite it having little effect on infantry. "Artillery adds dignity, to what would otherwise be an ugly brawl" – Frederick the Great, king of Germany, 1740 to 1786 So while napalm won't kill tanks, it'll stun them long enough for something else to finish the job. Napalm is already an effective infantry-killer, but it has the added benefit of panicking all units no matter if they're armored or not.The high dispersion is actually an asset in this case since it more effectively covers a broader area. Aim this beast a garrisoned town and watch as the occupiers wither die or flee. The Buratino is the end-all, be-all solution for stubborn troops who just won't quit.Each rocket (out of 30 total) deals 10 HE damage individually – that's not including the lasting effects of units caught in flames but in the initial burst.Once the flames have died, the smoke has cleared, and the few survivors have escaped all that's left is the smell of charred flesh and ash. Sighting a Buratino is one thing the wall of napalm crashing around you is something else. God of war is right, and the Buratino is a divine (or unholy) machination of that very principle. 7700m is a pretty good range for a mortar carrier – although the Nona's ability to keep up with the front line makes it sort-of redundant since it'll usually be close enough to most targets in the area.ĢS23 Nona-SVK details: 5.The 120mm cannon can be aimed at vehicles for 14 AP damage – not enough to be a frontline contender but definitely plenty enough for light fire-support units.The 5 HE damage is excellent especially considering how tight the dispersion is on salvos.

This piece shoot, scoot and shoot again before enemy batteries have even lined up their first salvos. 150 km/h on-road speed with 80 km/h off-road is insane.Also, unlike most mortars that only come equipped with an MG for self-defense, the Nona can aim it's mortar directly at enemy vehicles should they get bold. Thanks to being wheeled and not tracked, it is incredibly fast compared to other mortars in the 60-point range and delivers decent firepower to boot. The 2S23 Nona-SVK is hands down the best mortar carrier in the game, period. "There is NO job in the Field Artillery for the weak, the timid, or the indecisive." – Unknown Most guns at this price point are either incredibly slow off-road or underwhelming. For only 90 points, you get a great platform that is also cheap enough to deploy in groups.It's got a tiny bit more armor than most howitzers making it more resistant to incoming fire/ infantry flanks.It can aim at ground targets directly – it comes equipped with AP rounds in case an errant tank tries to rush you.It can keep up with changing frontlines with little effort and can relocate on a moment's notice to escape counter-batteries. Being wheeled makes the Dana fast on roads and out in the field.While the range is nothing to write home about when compared to similar guns, it more than makes up for it by being incredibly quick for self-propelled artillery, which is usually relegated to tracked chassis. The Dana is an excellent artillery piece in terms of firepower, mobility, and cost. "Artillerymen believe the world consists of two types of people other Artillerymen and targets."– Unknown We've listed our top 7 picks for the best artillery pieces in-game. The ability to pelt dug-in infantry with 100+mm shells lay down smoke cover, and snipe prized targets all from the safety of the back lines is an invaluable asset that is sadly often overlooked during the intense micro-management that comes with the title. While not necessarily the most exciting aspect of Wargame: Red Dragon artillery still serves a critical role in any commander's deck.
